#VRML V2.0 utf8
# An inlined component of a user-defined prototype wrapper implementation.
# A heavyweight data plotting template that inlines a user created VRML Shape.  
#  This object can be used as a template to extend other future user created shapes 
#  like an indexedFaceSet.  Just inLine the Shape. 

#  A component in a 3D data plotting application 
# Kurt A. Fisher fisherka@csolutions.net  beginner level VRML coder
# 12/2003

#  Used by:  lib_UD_proto.wrl  

#  The user must manually implement object color and translucency in this inlined file. 

# ====================================
# Usage 
#     in UD_proto.wrl 

# Inline { 
#	url  "my_user_defined_object.wrl" 
#} 

# ===========================================
#  Background 

#  version x: Default White background 
# DEF DefaultBack Background {
#	skyColor 		[ 1.0 1.0 1.0,  1.0 1.0 1.0,  1.0 1.0 1.0 ]
#	skyAngle 		[ 1.0, 1.0 ]
#	groundColor 		[ 1.0 1.0 1.0,  1.0 1.0 1.0,  1.0 1.0 1.0 ]
#	groundAngle 		[ 1.0, 1.0 ]
# } # End of default background


# ====================================
# BEGIN INLINED USER-DEFINED OBJECT

# Disable for more than one shape 
#				Shape {				
#				# Set overall appearance for all PointSet coordinates - must be emissive 
#					appearance Appearance {
#						material Material { 
#   Manually set the color of the object
#							diffuseColor 1.0 1.0 1.0   #  IS objColor
#			    				emissiveColor 0.5 0.5 0.5  #  IS objColor
#							shininess 0.08
# Manually set the transparency of the object
# 							transparency 0.0

#						} # end Material 
#					} # end Appearance 


# RENDER THE USER-DEFINED SHAPE OR SHAPE(S)

# ===========================================
#  Local Group Boundary Sphere 540 pc (arbitrary size)

Transform {
    scale 0.540 0.540 0.540 
    children [
		Shape {
		    appearance Appearance {
		        material Material {
			diffuseColor 0.6 0.6 0.6
		#	transparency 0.8
			transparency 0.85
        		}
    		}
		geometry Sphere {  	} # end geometry
		}
	]
}



# END RENDERING OF THE USER-DEFINED SHAPE (S)



